Cyber City is a turn-based combat game set in a post-apocalyptic world where players compete for resources. The game is built using Polygon technology and is free to play, with players starting with a free character. The game utilizes $CYBR, which still has a good value. Currently, Cyber City is in its pre-alpha testing phase, but it can be played by downloading the app on Windows. I had the opportunity to play the game for two days.
Cyber City has two main components: the city and the battles. In the city, players navigate through different buildings and choose which ones they want to loot. They can select buildings based on the suitability of the opponent and their own character's class and skills. The game then transitions to a turn-based combat system where players engage in battles against robots or other players' characters.
During combat, players use energy to make decisions and choose between various actions such as increasing their defense, attacking, using a special attack, or opting for melee combat. Energy is replenished by 2 points per round, allowing players to continuously make strategic moves. The ultimate goal is to defeat the opponent by reducing their HP to zero.
Cyber City, unfortunately, falls short of providing a seamless gameplay experience. The turn-based system is reminiscent of Krypto Fighters, but the lack of a guide for players makes it difficult to navigate the various icons and abilities available during combat. The game also often freezes during round 5, forcing players to quit and restart, adding to the frustration.
The character designs are impressive, but the lack of special effects in their attacks and the inability to calculate damage makes the game less enjoyable. The graphics and GUI elements also do not match the high system requirements of the game, leading to an underwhelming visual experience.
Although Cyber City has strong partners and investors, the marketing strategy seems to be the only aspect that has been well executed. Despite the 300 CYBR reward offered for providing feedback, I personally did not find the game engaging enough to continue playing. The lack of a comprehensive UI also makes it challenging to advance my character and progress in the game.
Cyber City has missed the mark in delivering an engaging and well-designed competitive hunt and fight game. With the city and turn-based system, there are many areas where the game needs improvement and I don't think these issues will be addressed even with time. Unfortunately, I do not see myself playing this game in the future.