Epic War: The First FPS Game in Metaverse

Some classic arena shooters from the past include Unreal Tournament, Doom, Tribes, Quake 3 Arena, Halo: Combat Evolved, and a plethora of other titles. These games were so well-received that they profoundly impacted society, changing the popularity of entire genres and inspiring countless clones and adoring homages. With the advent of Blockchain, "Epic War" has taken up the challenge of providing Web3 with an excellent FPS experience.

What is Epic War?

Epic war is a team-based, fast-paced shooter game and a blockchain title that uses the BSC Network to incorporate FPS, RPG, strategy, and adventure components into its gameplay. To save the planet Kepler-22B, players will assume the role of heroes. Both F2P and Pay-play-earn. Their PVP and deep real-face application were the two major features in their most recent beta, which was released in Q2 2022 and playable on PC. That real face integration is only a player's preference whether he uses his real face for his avatar or not.

Tokenomics and Earnings

The single token used in the game is $EWAR. With it you can acquire new NFTs, create new avatars, and make governance decisions. Moreover, this token is flexible compared to other NFT games with two currencies. It can be acquired through completing quests and succeeding in various competitions. Meanwhile, the beta testnet $KEP earnings will be converted into native $EWAR tokens for redemption once the mainnet is launched. In-game items such as weapons and skins will be available in the upcoming marketplace. There a player can sell his possessions for earnings.

Graphics, Controls, and Sound

The graphics are so-so; it will take you back to offline shooter games such as COD, Killzone 3, and Rage. Its fast-paced early 2000s action is still entertaining today if you can get past the dated graphics, gameplay flaws, and other issues.

I wish the controls could be altered as in other shooter games, so a player can set a custom control scheme for his convenience. The auto-reload and weapon swap functions were not smooth either due to function delays or the action not getting triggered.

The main problem with the audio is the few unique background sound effects. There is no multi-layer sound to be heard, but things could change given that it is still in beta.

Gameplay

Here we are in the most important section of the game. The gameplay is like your knock-off Halo Infinite. Set in an FPS, a player will have to engage on a map to complete his mission of battling monsters that are invading their territory. With the use of weapons such as guns, kill any enemy in sight in a limited amount of time. This story seems to be cliche and not anything new, fighting to bring victory and freedom; But if we want a novel experience, we shouldn't be satisfied with that kind of plot and should have higher expectations.

You can engage in combat with other players or take a different approach by taking on both people and monsters in other game modes. Your strategic abilities will be brought out in these situations because you may meet outstanding players in the game. Due to the fact that weapons are more lethal when you get an NFT one. I believe it should not be the case as it will significantly alter the game's flow, weapons must be equal in stats. As a result, those who currently choose not to purchase will significantly underperform those who did. Only able to increase the free guns level to try to close the pay-to-win gap.

Conclusion

I think the game will get some, but not too much notoriety in the gaming industry.  Potential gamers would undoubtedly like to play the game first to determine whether it is superior to the shooters we’re used to. In my opinion, the best way for me to satisfy my need for role-playing games is to play other FPS games with adventure features. However, it is still intriguing to see how the game may grow. You could say that I'm about 60% in favor of playing and promoting the project given the fact that it has a lot of things to improve on.

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